Merging Worlds like Split Fiction

Recreation of the multi-world split mechanic from SplitFiction. The goal of this project was to explore how multiple 3D scenes can coexist on the same screen space, with dynamic masks and shapes controlling visibility and interactions. Using the stencil buffer and custom shaders in Unity, each world is isolated while maintaining consistent player collisions and logic. This project allowed us to experiment with advanced rendering techniques and dynamic scene management in real-time.

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Custom shapes
Gameplay
Making of